Nintendo continues its robust post-launch support for Mario Tennis Fever, today rolling out the game's second major patch, Version 1.0.2. Available now, this update primarily targets recalibrating the game's competitive meta through significant adjustments to character specifications, shot behavior, and the efficacy of various Fever Rackets. These changes aim to foster a more diverse and balanced gameplay experience, addressing community feedback since the title's launch on Nintendo Switch 2 last month. The 1.0.2 patch, detailed via Nintendo's official support channels, is a critical step in refining the game's competitive landscape. It introduces a series of character buffs and nerfs alongside modifications to key power-up rackets, signalling a responsive approach from the development team to balance early meta dominance.

 

Key Patch Details: Version 1.0.2 (Released March 26, 2026) 

Changes to Character Specifications

Changed specifications of some characters.

Character Change(s)
Diddy Kong
  • Slightly increased the strength of shots and serves.
Dry Bones
  • The distance the ball can be hit back stably from has been increased slightly.
  • Slightly increased the ability to aim for the sidelines.
Baby Peach
  • The distance the ball can be hit back stably from has been increased slightly.
Toad
  • The distance the ball can be hit back stably from has been increased slightly.
Shy Guy
  • The distance the ball can be hit back stably from has been increased slightly.
Donkey Kong
  • The distance the ball can be hit back stably from has been reduced slightly.
  • Made it so you start running a little later when moving.
  • The motion extended significantly beyond the hit detection area while moving left or right, so his motion has been adjusted.
Petey Piranha
  • The distance the ball can be hit back stably from has been reduced slightly.
  • Made it so you start running a little later when moving.
Rosalina
  • The distance the ball can be hit back stably from has been reduced slightly.
Wiggler
  • The distance the ball can be hit back stably from has been reduced slightly.

Changes to Fever Racket Specifications

Changed specifications of some Fever Rackets.

Racket Name Change(s)
Golden Dash Racket
  • Effect period has been shortened from 12 seconds to 8 seconds.
Metal Racket
  • Effect period has been shortened from 10 seconds to 8 seconds.
  • While the effect is active, you are now able to defeat Spinies from the Spiny Racket.
Star Racket
  • Effect period has been shortened from 10 seconds to 8 seconds.
  • While the effect is active, you are now able to defeat Spinies from the Spiny Racket.
Magic Racket
  • Effect period has been shortened from 15 seconds to 12 seconds.
  • If the racket is already a Frying Pan, the motion of it transforming into a Frying Pan will no longer occur. (You still take damage to your HP.)
Ghost Racket
  • Effect period has been shortened from 15 seconds to 12 seconds.
  • For lobs, the time for it to disappear has been lengthened by 0.5 seconds, giving you slightly more time to see the trajectory of the shot.
Inky Racket
  • The time from when ink gets on the screen to when it starts dripping down has been cut in half.

Changes to Shot Behavior

Other Changes

What We Know So Far

Camelot Software Planning confirmed that the game is being built for Nintendo Switch 2, with improved visuals, new mechanics, and environments designed around the storybook theme.

We wanted to create a world that feels like stepping into a storybook — full of wonder, surprises, and discovery around every corner.

— Camelot Software Planning
Release DateFeb 11, 2026
PlatformNintendo Switch 2
DeveloperCamelot Software Planning
PublisherNintendo

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